

MeshLab is available for most platforms, including Windows, Linux, Mac OS X, and, with reduced functionality, on iOS and Android and even as a pure client-side JavaScript application called MeshLabJS.

MeshLab also includes an interactive direct paint-on-mesh system that allows to interactively change the color of a mesh, to define selections and to directly smooth out noise and small features. It includes a tool for the registration of multiple range maps based on the iterative closest point algorithm. For the removal of noise, usually present in acquired surfaces, MeshLab supports various kinds of smoothing filters and tools for curvature analysis and visualisation. Remeshing tools support high quality simplification based on quadric error measure, various kinds of subdivision surfaces, and two surface reconstruction algorithms from point clouds based on the ball-pivoting technique and on the Poisson surface reconstruction approach. The automatic mesh cleaning filters includes removal of duplicated, unreferenced vertices, non-manifold edges, vertices, and null faces. It is a general-purpose system aimed at the processing of the typical not-so-small unstructured 3D models that arise in the 3D scanning pipeline. MeshLab is developed by the ISTI - CNR research center initially MeshLab was created as a course assignment at the University of Pisa in late 2005. It is well known in the more technical fields of 3D development and data handling. MeshLab is free and open-source software, subject to the requirements of the GNU General Public License (GPL), version 2 or later, and is used as both a complete package and a library powering other software. MeshLab is an advanced 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.
